![]() ![]() ![]() Though the cinematic portions don’t have the humor, drama or character of The Taken King‘s, it is easily the second-best expansion of the bunch. The story beats feel similar to the invasion of Skolas in the smaller House of Wolves update a locked up threat, released to cause havoc, infuriates a fan-favorite character, enlists the Fallen and unlocks a new Social environment. While the antagonist is brand new to the series, the story feels like one previously retread. Following the outbreak of the SIVA technology, once locked away by the Lords of Iron, your Guardian is tasked with taking on genetically modified Taken – dubbed Splicers – in a warped version of the Cosmodrome. Those who have played Destiny before will be treated with a mix of classic environments in new situations. Bungie battled the obvious issue out of the gate, tempering expectations with a lower price point - $10 less than The Taken King and $30 less than a mainline game. Rise of Iron, Destiny’s Year 3 expansion, has the unfortunate role of being placed between the much anticipated Destiny 2 and having to follow up Bungie’s showstopping The Taken King DLC. ![]()
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